Archive for October, 2005
October 27, 2005
Super!

This is awesome!

The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.

LINK: SMW

October 20, 2005
No more Bud Pong

Anheuser-Busch’s foray into the drinking-game industry has been aborted:

LINK: Anheuser-Busch Pulls ‘Water’ Drinking Game

“No, really, you’re supposed to drink water in this game!”

Here’s the best quote:

While it might seem odd for a brewery to market a water-drinking game, Katz said in an e-mail statement that Anheuser-Busch attached its name to “Bud Pong” in the same fashion the company sponsors
NASCAR races or Major League Baseball games.

I guess the plan for creating a national Bud Pong League (featuring water) are kaput.

October 17, 2005
Battery-a-Thon

The experimenting continues. This time I was working on new ways of sequencing drums. This sample has one instance of battery 2, playing the ‘Best of Absynth’ kit, being controlled by 3 midi tracks in Ableton Live. Different loops were bound to keys on my typing keyboard, but I didn’t get too crazy with these until later on in the recording. The synth melody is a simple FM7 patch that I whipped up.

The last minute has the BeatRepeat effect, with certain parameters mapped to midi knobs.

I like it, but my recent reliance on BeatRepeat is making me feel cheesy.

battery-a-thon.mp3

 Audio: Sausage Boy Bits
project: Dr. Kong
mp3: kong/remix/drkong-sausage_boy_bits.mp3 (m3u)

My entry for the last Remixfight.
I got one glorious vote!

October 12, 2005
Massive Morphing

I spent a lot of quality time with Reaktor over the weekend.

I had not previously explored the possibilities of its Snapshot-Morph feature (Snapshots are patches in Reaktor-parlance). You can specify two endpoint snapshots, and assign a midi-cc to morph between them — similar to the scene morph on the Yamaha An1x (and many others, presumably. I just happen to have this synth).

Anyway, applying this process to normal synths provides the expected results: radically shifting timbres and crap like that.

Applying it to something like a drum machine creates some warped, mutating grooves. Behold system presets of the drum machine Massive, being so morphed:

massive.mp3

 Audio: Buzzkill
project: Tapegerm
mp3: tapegerm/CRT-Buzzkill.mp3 (m3u)

I did another Tapegerm song over the weekend. It’s noisy, and accidentally uses about the same “melody” as the G-day mix. Anyway, I think it has some redeeming value.

loops by Buzzsaw and the Shavings.

October 4, 2005
 Audio: Fluffy
project: Starfinger
mp3: starfinger/starfinger-fluffy.mp3 (m3u)

Well, the Songfight community had another themesongfight. Perhaps you recall my Bortwein theme or my MC Poncho theme.

Anyway, this time around Fluffy got the Starfinger treatment.

But you should really check out all of the lovely themesongs here.

I been productive lately, huh?

Back in Tapegerm

I rejoined Tapegerm yesterday.

Remind yourself of my past Tapegerm efforts here.

October 2, 2005
 Audio: G-Day
project: Tapegerm
mp3: tapegerm/crt-TG-gday.mp3 (m3u)

I stopped by Tapegerm for their first ever Tapegerm G-Day event and made a mix using the day’s loops to help celebrate.

Check out all the mixes, but in particular mine.

I love Tapegerm. If you enjoy working with loops you should definitely consider joining them.

By the way, it uses loops by Heuristics Inc., Mental Anguish, and the International Garbageman.